A pixel-art training game where every level shows on the fighter and in the world.

Coming to Steam · Windows PC · Single-player

Trailer

There are no opponents. You train, and the world has to deal with the result. At tier 0 the heavy bag barely moves. At tier 3 the rafters shake and the birds scatter. At tier 5 a jump goes through the roof, and by tier 9 you see the curve of the planet on the way up and leave a crater on the way down.

Train

  • 26 training stations, starting with 8 at the dojo: the heavy bag, tile breaking, the stone kick, the bamboo leap, the boulder lift, the battering ram, target rush, and catching the chicken.
  • 5 stats and 13 tiers. The boulder is always your maximum lift, from 51 kg to 110 million t.
  • 6 techniques taught by the sensei, each with its own command, and each stronger with use.

The montage

  • Training fills a meter. Press Enter and you get 24 seconds of double XP with its own music, and every task adds time.
  • The game photographs your biggest moments and ends the montage on a film strip of the best ones.

The journey

  • The Falls: punch the falling water until it stops, then run up a 300 m cliff.
  • The Open Sea: raise a wave from the rock stack, and run on the water as far as your speed holds you.
  • The Trench: dive 11 km against the pressure and strike the fault for a seaquake.

Off the planet

  • The Moon: a sixth of the gravity, no air, and craters you can walk down into.
  • The Star: 28 g and 5,800 K. Strike the sunspot for a flare and run a loop of plasma upside down.
  • The Void: fall through a black hole's horizon and punch your way back out.

Screenshots

3 art styles you can switch at any moment: Ink & Paper, Golden Hour and Neon Night. Everything on screen is drawn by the game's own code, frame by frame.

The montage begins at the dojo, in Golden Hour The Vacuum Palm technique, in Neon Night Arriving at the Falls A 44 m wave raised at the Open Sea A flare struck from the surface of a star Breaking out of a black hole