Press kit

Everything on this page is free to use in coverage of the game.

Factsheet

DeveloperOdyssos Studios LLC, a one-person studio in Texas
PublisherSelf-published
GenrePixel-art training game, single-player, with no opponents
PlatformWindows PC, on Steam
ReleaseNot announced
PriceNot announced
LanguageEnglish
SteamStore page coming soon
Websiteitsamontage.com
Discorddiscord.gg/vQJ4BgkZwd
Press contactpress@itsamontage.com

Description

A pixel-art training game with no opponents. Train at 26 stations and every level shows on the fighter and in the world. When the dojo can't hold you, move on: the falls, the open sea, the moon, a star, the edge of a black hole.

It's a Montage is a single-player training game. There are no opponents. You train, and the world has to deal with the result.

At tier 0 the heavy bag barely moves. At tier 3 the rafters shake and the birds scatter. At tier 5 a jump goes through the roof, and by tier 9 you see the curve of the planet on the way up and leave a crater on the way down.

Features

TRAIN

  • 26 training stations, starting with 8 at the dojo: the heavy bag, tile breaking, the stone kick, the bamboo leap, the boulder lift, the battering ram, target rush, and catching the chicken.
  • 5 stats and 13 tiers. The boulder is always your maximum lift, from 51 kg to 110 million t.
  • 6 techniques taught by the sensei, each with its own command, and each stronger with use.

THE MONTAGE

  • Training fills a meter. Press Enter and you get 24 seconds of double XP with its own music, and every task adds time.
  • The game photographs your biggest moments and ends the montage on a film strip of the best ones.

THE JOURNEY

  • The Falls: punch the falling water until it stops, then run up a 300 m cliff.
  • The Open Sea: raise a wave from the rock stack, and run on the water as far as your speed holds you.
  • The Trench: dive 11 km against the pressure and strike the fault for a seaquake.
  • The Moon: a sixth of the gravity, no air, and craters you can walk down into.
  • The Star: 28 g and 5,800 K. Strike the sunspot for a flare and run a loop of plasma upside down.
  • The Void: fall through a black hole's horizon and punch your way back out.

THE LOOK

  • 3 art styles you can switch at any moment: Ink & Paper, Golden Hour and Neon Night.
  • Everything on screen is drawn by the game's own code, frame by frame.

Trailer

Download the trailer (1080p60 MP4, 76 seconds, 23 MB). The picture is captured from the game itself, frame by frame; nothing is pre-rendered.

Screenshots

Download all 10 (1920x1080 PNG, ZIP, 8.5 MB)

The montage begins at the dojo, in Golden Hour Catching the chicken in the dojo garden A strength tier-up card: tier 7, Legend The Vacuum Palm technique, in Neon Night A ground slam splitting the dojo yard Arriving at the Falls A 44 m wave raised at the Open Sea A leap on the Moon, with the Earth behind A flare struck from the surface of a star Breaking out of a black hole

Logo and art

Logo
LogoPNG, transparent, 1264x208
The dojo during a montage, no text
Key art, no textPNG, 1920x1080
Icon
IconPNG, 800x800

The logo is set in the game's own pixel font, and the art is captured from the game.

GIFs

A montage starting
The montage starts480 px, 4 s, 1.4 MB
Techniques at the dojo
Techniques480 px, 4 s, 1.9 MB
Raising a wave at the Open Sea
A wave at the Open Sea480 px, 4 s, 1.7 MB
A flare on a star
A flare on a star480 px, 4 s, 1.9 MB

AI disclosure

The dojo's music track and the trailer's music were generated with Google Lyria and mastered for the game. The code was written with AI coding assistants. All art is drawn by the game's code at run time, the other music and the sound effects are synthesized by it, and nothing is generated by AI while you play.